skate.

Evolving a classic console series into a cross-platform, live-service sandbox, skate. connects players across PC, console, and mobile. Reaching 24.4 million cumulative players after launch, the game demanded scalable UX frameworks and consistent design standards to support ongoing seasonal updates.

Across 4+ years on the project, I delivered core UX from 0-to-1 pre-production through Early Access and Seasons 1–5—spanning character customization, gameplay HUD, live-ops , and team-wide Figma toolkits. The following showcase highlights my primary areas of ownership, with deep dives into Character Systems and the Core Gameplay & HUD refactor.

Character Creation (FTUE & Main Menu)

Character Customization